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Sumo Shove

Shove rivals off a crumbling disc, or blast them with fireballs. Shield to parry one back. Last one standing.

Sumo Shove in Panic Pit

Made for fans of Mario Party and Gang Beasts.

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How to win

Last one on the disc wins.

How to play

Keys shown are the defaults; you can rebind them in Settings.

Everyone starts spread round a sandstone disc over a pit, facing the middle, with nothing at the edge to stop a fall. The rim drops away a ring at a time, and by the end of a heat whoever is left shares a patch of stone 6 metres across. Few falls come from one big hit. Most are a push that leaves someone at the lip, then a second push before they have walked back.

Three heats on a crumbling disc

A round is three heats of up to 60 seconds, each on a fresh disc, and your finishes are added together. One early fall costs you a heat, not the round.

At 0:19 the outer ring glows red, and a second later it drops. Another follows every few seconds, paced so the last goes at about 0:50 whatever the size: every 7.5 seconds on the 16-metre disc two players get, every 2.5 seconds on the 32-metre disc for sixteen. If more than one of you is standing at the buzzer, whoever landed more hits places higher, so hiding in the middle does not tie a heat.

Two events land in each heat, around 0:20 and 0:42, after a five-second countdown. A Sandstorm pushes everyone one way for four seconds, along the line of blinking markers, at about half walking speed: keep walking into it. Pillar rises puts a stone pillar in the middle for 8 seconds, shoving out anyone standing there. Crumble drops the next two rings at once.

The four skills

Rules a heat can roll

Most heats announce a mutator. Big shove makes shoves and dashes hit half as hard again. Small world starts three rings smaller and crumbles from 0:10. Sky-high throws people up as well as back. The Sphinx's gaze sweeps a golden beam round from the middle like a clock hand, one lap every 12 seconds, flinging outward anyone it touches. Quake drops a random ring anywhere but the very middle every five seconds from 0:08, filling the disc with holes.

How good players win

After you fall

You come back as a ghost, and your Q becomes a gust about half as strong as a shove, every 8 seconds. It will not move anyone from the middle, but it tips a player already at the lip.

The host can also switch on Rewind, which gives everyone G: hold it to slip back along your own recent path, even mid-fall, while a 3-second sand bar lasts.

Play it with friends

Open panicpit.com, create a room and send the code. Sumo Shove is one of the minigames in the rotation, and the host can pick which games are on.

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