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Solar Standoff

A guessing standoff in a cage over a magma pit. Rivals vanish in the dark: point your sun rifle where you think they went, and at zero every rifle fires its sun orb at once. Three heats; the floor falls away.

Solar Standoff in Panic Pit

How to win

Most points across 3 heats wins.

How to play

Keys shown are the defaults; you can rebind them in Settings.

Solar Standoff is a shooting game in which you never see your target. When the lights go down over the lava pit you have five seconds to guess where your rivals went and to be somewhere they will not guess. Good guessing beats good aim, and standing still loses to both.

One volley, eight seconds

Every volley runs the same three beats until one player is left.

The countdown before the first hide is lit, so everyone sees where everyone starts.

The floor runs out

The court is about 9 m from middle to edge at 2 players, 12 m at 8 and 15 m at 16, with everyone starting in a ring facing the middle. Seven drops take the floor in to a small core, and four more shave the core to a last disc 2 to 3 m across, where an orb aimed at the middle can hardly miss. That disc is all that is left from about a minute and a half in. Until then, a red line marks the floor that will survive the next drop.

Aim, dash, remember

The mouse aims separately from where you walk (on a phone, the right thumb drags the aim), so you can run one way and point another. Q is the Solar Dash: about 3 m in a quarter of a second, the way you are walking, not the way you aim. It comes back after 3.5 s, so a hide holds one, sometimes two.

When the lights go down, your screen leaves a ring in each rival's colour where you last saw them, with an arrow the way they were moving. When your orb lands, your badge says whom you hit or that you missed.

Burned, but not finished

Out of the heat, you float over the court as a ghost. Everyone can see the ghosts, but ghosts are as blind as anyone. Once a volley, during the hide, Q drops a Sun Flare under you that lights a pool about 3 m across for just over a second, and everyone sees whoever is standing in it.

How to stay standing

Three heats

Each heat pays a point for every player who goes out before you, and everyone burned in the same volley ties. The biggest total after three heats wins, and a tie goes to whoever did better in the last heat. At 2 players every heat is a straight duel, settled by a hit, a drop or the truer shot.

Play it with friends

Open panicpit.com, create a room and send the code. Solar Standoff is one of the minigames in the rotation, and the host can pick which games are on.

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