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Ritual Beats

Strike 4 hieroglyphic rune lanes (Q, W, E, R) to the Anubis drum and play the melody. High score wins.

Ritual Beats in Panic Pit

Made for fans of Just Dance and rhythm games.

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How to win

Highest score wins.

How to play

Keys shown are the defaults; you can rebind them in Settings.

Ritual Beats is a four-lane rhythm game the whole room plays at once. Everyone stands in the side galleries of a sunken temple, plays the same chart to the same drum, and is ranked on a single number. Nobody can shove you and there's nothing to dodge. A round comes down to how close to the line your presses land, and to holding the long notes all the way.

Lanes

Runes slide down four lanes toward a gold strike line, and each lane has its own key: Q for the scarab, W for the eye, E for the sun and R for the ankh. Space and the mouse button play nothing. On a phone, lanes 1 and 2 sit under your left thumb and lanes 3 and 4 under your right.

A rune is in view for five beats, a little over two seconds, before it reaches the line. The drum holds 136 beats a minute for the whole round, and the backing track is locked to it, so a press on the beat you hear is a press on the line.

The song

Each round is a piano arrangement of either Pachelbel's Canon or the first movement of Vivaldi's Winter, picked at random, with about 85 seconds of music in a 90-second round. Each song has one fixed chart and everyone plays the same one. Both build through sections, with quicker runs, a quieter stretch around the halfway mark and a climax late on. Long notes arrive as hold beams: a rune with a long tail behind it. The Canon opens with eight of them before the first quick notes.

Scoring

A tap is judged on how far from the line it lands:

The window opens about a quarter of a second before the line and shuts less than a fifth of a second after it. A press with no rune in its window does nothing at all, so drumming along between notes costs you nothing.

A hold is judged on when you pick it up, then pays for every moment the key stays down, then pays a bonus when the end of the beam reaches the line. Let go in the last quarter of the beam and it still counts, for a smaller bonus. Let go before that and the bonus is gone.

The combo

Every four clean hits in a row raise the flame on your brazier a step, up to six steps. A BAD, a dropped hold or a rune that goes past unhit puts it back down. The combo is for show: it doesn't multiply anything. A miss costs that note's points and nothing more, so one slip is never worth rattling yourself over.

Playing it well

If you'd rather type a phrase and land one big beat, try Pharaoh's Groove.

Play it with friends

Open panicpit.com, create a room and send the code. Ritual Beats is one of the minigames in the rotation, and the host can pick which games are on.

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