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Pharaoh's Legion

Recruit clay soldiers into a marching line, bank them at your pyramid, and slash rival lines to steal their tails.

Pharaoh's Legion in Panic Pit

Made for fans of Tron light cycles and Snake.

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How to win

Most points at the buzzer wins.

How to play

Keys shown are the defaults; you can rebind them in Settings.

Pharaoh's Legion is a 65-second scramble for clay soldiers. Walk into them and they fall in behind you, marching in your exact footsteps. Walk them home and they turn into points. Nobody is ever knocked out. The only thing you can lose is soldiers, and you lose them to a well-timed slash through your line.

Recruit, march, bank

Loose clay soldiers stand all over the court. Come within about a metre and a half of one and it joins the back of your line. The court is topped up as people take them, so there are always more to find.

Your vault is the ring in your colour on the rim, a few steps behind where you start. Step inside it and your whole line banks at once. The more you bring in together, the more each soldier is worth:

So three soldiers bank for 300, four for 600, and eight for 1,600. A soldier still marching behind you at the buzzer is worth only 50. Your score is your banked points plus those, and a tie goes to whoever recruited the most soldiers over the round, stolen ones included.

Everyone can see the number over your head: how many soldiers you have marching. A long line is good news for you and a target for everyone else.

Q, Dash Cut

A short, fast lunge, ready again every 2.5 seconds. Only a dash cuts. Walking into a line does nothing. When a dash passes within about a metre and a half of a rival's soldier, it cuts the line at the soldier it comes closest to: that soldier and everyone behind come away. You keep the first three. The rest scatter, dizzy for about two seconds, and then anyone can recruit them.

A dash that passes nearer the commander than any of their soldiers is only a bump. One dash cuts each rival's line once at most, but it can cut two rivals if it crosses both lines.

E, Rally Horn

For 2.2 seconds your line coils to a little over half its length, glows turquoise and can't be cut. A dash that strikes it glances off with a flash. The horn recharges in 8 seconds, far slower than the dash, so a patient rival can wait it out.

How the big scores happen

Court size

The court has a radius of 17 metres at 2 players and grows by a metre and a half per player, to 38 metres at 16. Loose soldiers are kept at 8 plus 3 per player: 14 at 2 players and 56 at 16. The vaults are spaced evenly round the rim, and a solid altar in the middle has to be walked round.

Play it with friends

Open panicpit.com, create a room and send the code. Pharaoh's Legion is one of the minigames in the rotation, and the host can pick which games are on.

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