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Mummy Shuffle

A funeral procession shuffles out of the tomb and off the edge of the world. Find the gaps.

Mummy Shuffle in Panic Pit

How to win

Last one standing wins.

How to play

Keys shown are the defaults; you can rebind them in Settings.

Rows of mummies step out of a tomb wall, cross a stone terrace and walk off its far edge into the dark, and the terrace is where you are standing. The gaps in one row never line up with the gaps in the next, so you can never stand still for long. Nothing here moves faster than you can walk. It is a maze that comes to you, and the players who last are reading the next row while still stepping through this one.

The minute, ten seconds at a time

The procession is already walking at the start and gets busier every ten seconds.

At the 1:00 buzzer everyone still standing shares first place. If only one is left before then, the round ends there.

How a row behaves

A row stands in its alcove with its eyes lit for one second before it walks, and the lanes without eyes are its gaps. The row bursts out at about 5 m/s for nearly half the terrace, then slows to a shuffle of around 2 m/s. Mummies with red eyes are lurchers. They walk at twice their row's pace, up to 4.2 m/s, and overtake it, so the next row can reach you sooner than it looks.

Touching a mummy does not stun or slow you. It carries you along with it, faster than you can run against it, and nudges you sideways off its middle. Pushing into a row gets you nowhere; stepping sideways into a gap gets you out at full speed. Stay on its face and it walks you off the edge.

The tomb wall is the only edge you cannot fall from. The other three drop away, and there is no jump.

Bump

Q nudges every rival within 1.8 m in a cone in front of you about a metre, once every 1.5 seconds. It never knocks anyone off by itself; it puts someone in a mummy's path or takes the gap you both want. Once you are out, your ghost's Q gusts the living within 2 m.

Reading the maze

Bigger lobbies

The terrace grows with the lobby: 12 lanes with two players, 14 at four, 18 at eight and 22 from twelve, and from 15 m deep at two players to 22 m at sixteen. Gaps come about one per four lanes, so a wider terrace has more. Everyone starts in their own lane, four metres in from the drop.

Play it with friends

Open panicpit.com, create a room and send the code. Mummy Shuffle is one of the minigames in the rotation, and the host can pick which games are on.

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